Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers

نویسندگان

  • Alexis Hiniker
  • Kiley Sobel
  • Sungsoo Hong
  • Hyewon Suh
  • India Irish
  • Julie A. Kientz
چکیده

Linking a symbol to the object it represents is a skill that develops gradually over the first few years of life. However, prior work shows that frequent use of this capacity makes it unintuitive for adults to recognize it as a challenge for young children. We hypothesized that this disconnect would manifest in software interfaces designed for young children, such that applications would embed symbols that the schoolers between the ages of 2 and 5 to assess their ability to work with user interface elements that require symbolic mappings. In particular, we assessed, (1) symbolic progress bars and (2) demonstrations of touch interactions by an on-screen cartoon hand. We found that these techniques are entirely inaccessible for children under 3 and that they require specific design choices to facilitate understanding in children between the ages of 3 and 5. Among a sample of 94 popular apps targeting children in this age range, we found that these symbolic techniques are incorporated into 44% of apps for preschoolers. We further found that embellishing symbolic elements with visual detail, a common practice in apps for preschoolers, increases children's cognitive burden and is an additional barrier to performing the symbolic mappings necessary to use these interfaces. We present design alternatives that make these prevalent user interface elements accessible to this user group. & 2016 Elsevier Ltd. All rights reserved.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

How to write mathematics

Mathematical prose relies heavily on symbols, but it is important not to use symbols to excess. Effective communication requires complete, grammatically correct sentences. Symbolism should never replace sentences. Mathematical symbols are used to represent complex formulae or longwinded phrases which appear repeatedly in the text. By introducing a new symbol, the author avoids constantly rewrit...

متن کامل

Investigating the Level of Observing the Evaluation Criteria for User Interface in library services providing to the blind and deaf users in the word

Purpose: Digital library user interfaces has a determining role in desirable performance of this kind of libraries. Digital Library service providers to the blind and deaf users will have their best performance when the users (deaf and blind users) could have a proper interaction with them. This study aims to evaluate and analyze the criteria related to user interface in digital libraries servi...

متن کامل

Spatial and symbolic recognition of Chinese mosques

The history of Islam in China began when the first ambassador of Islamic caliphate in 654 AD, gained the court of the Chinese emperor. After that Islam has been spread throughout there during a century. In this study, authors try to study about how architectural elements and spatial forms are effected from Islam or Buddhist-Chinese tradition. Then, at the first it must be clear that which symbo...

متن کامل

Hidden Markov Model Symbol Recognition for Sketch-Based Interfaces

A central challenge for sketch-based interfaces is robust symbol recognition. Artifacts such as sketching style, pixelized symbol representation and affine transformations are just a few of the problems. Temporal pattern recognition through Hidden Markov Models (HMM) can be used to recognize and distinguish symbols as pixel-driven gestures. The key challenges of such a system are the type and a...

متن کامل

Fabio Pittarello Riccardo Stecca IDC 2010 camera ready

This work is part of a research targeted at experimenting the use of physical artifacts for the retrieval of multimedia information. Tangible interfaces – that couple physical artifacts to digital data – are described in different research works, and a number of studies focus on tangibles for children. In spite of that, most of the work done for the kids is related to gaming or learning. This w...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Int. J. Hum.-Comput. Stud.

دوره 90  شماره 

صفحات  -

تاریخ انتشار 2016